Static and dynamic props are still their own entities, but brushes now are being converted to meshes. And by that I mean, everything is a mesh. This results in Hammer importing the materials with the proper scales on brushes.įor those who never used Hammer 2, the concepts of brushes are kind of gone. They used this on their official titles when porting them to S2, such as Dota 2, Half-Life 2 assets, Left 4 Dead 2 and other unannounced projects. Source 2 has an implemented support for importing Source 1 assets properly into Source 2. Luckily, I found a way to solve this issue. Initially, when first porting the maps, I've noticed that the textures didn't scale properly and they had to be manually scaled and aligned. More than a month ago I've started porting Bloodlines maps and assets into Source 2 on and off, which started out as mostly a VR experiment in Half-Life: Alyx.
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